
The full-detail textured model, straight from generation. For renders, key art or your own bake.
- PBR color texture
- GLB
NEWOptional mesh preparation and character rigging are live
Upload one picture or type a prompt. Warlok summons a textured 3D model. Add optional mesh preparation and character rigging, then download the completed GLB outputs for inspection in your 3D tools.
This knight is one real summon. Summons start as textured source models; optional mesh preparation and character rigging produce additional files when those stages succeed. Inspect the results in your engine before use.

The full-detail textured model, straight from generation. For renders, key art or your own bake.

Rebuilt as clean quad topology and UV-unwrapped, with the color and a normal map baked from the source.

A skeleton and skin weights fitted to the game-ready mesh, in a T-pose, ready for your animation tools.
Rendered as delivered, no touch-ups. Joint names are generic for now; Mixamo and UE5 retarget presets are next.
One character image becomes separate parts: body, head, hair, clothing, shoes and the held item, each its own GLB you can swap and extend.




Everything in the app is in the API. Use REST with an API key, the CLI in scripts and CI, or the MCP server inside your coding agent.
curl https://api.warlok.net/api/v1/generations \
-H "Authorization: Bearer $WARLOK_API_KEY" \
-H "Content-Type: application/json" \
-d '{
"entityType": "person",
"input": { "prompt": "a stylized armored knight, T-pose" },
"options": { "gameDevPipeline": true, "rigForMixamo": true }
}'Read the docs →Characters, props and buildings summoned with Warlok, rendered as delivered.








Warlok is in alpha. Here is exactly what works now and what is next.
One clear image of a single subject: a character, creature, prop or building. Concept art, renders, photos and sprites all work. PNG, JPG or WebP. You can also skip the image and describe the subject in a sentence.
A textured source mesh often takes around 10 minutes. Optional mesh preparation and character rigging add time; queue length and complex jobs can take longer. You can close the tab; the model keeps building and appears in your assets.
This optional pipeline prepares a lower-poly GLB with baked textures and attempts character rigging. Topology varies, and remeshing can return a decimated triangle mesh. Check the reported stage results and inspect the mesh and any rig in your engine before use.
Model downloads use GLB (glTF 2.0). Check your engine’s GLB import workflow and inspect the result; Warlok does not certify engine readiness. FBX and USDZ export are on the roadmap.
Yes. Under our Terms, assets you summon are yours to use in personal and commercial projects, subject to the rights in your source images.
During the alpha, one summon costs $1 in prepaid credits, with a cap of 5 summons a day. Every output of that summon is included. Character kits reserve 10 credits, one per planned part.