ALPHAEarly access · $1 per summon

Pricing · alpha

$1 per summon.
Every output included.

Buy prepaid credits and spend one per single-asset summon. All completed outputs are included. No subscription and no lock-in while Warlok is in alpha.

LIVE NOW
Alpha access
Pay as you go
$1per summon
  • One credit per summon, prepaid
  • Source mesh and completed optional outputs included
  • Character kits reserve 10 credits
  • 5 summons a day during the alpha
  • Card saved securely with Stripe

What one summon includes

  • Source meshHigh-detail textured GLB, as generatedLIVE
  • Optional mesh preparationLower-poly GLB and baked textures; topology variesLIVE
  • Optional character rigSkeleton and skin weights when the rigging stage succeedsLIVE
  • Image or text inputCrop and clean in the browserLIVE
  • API, CLI and MCPAPI keys from your settingsLIVE
  • Commercial useYours to use under our TermsLIVE
  • Character kitsSeparate parts per character, 10 credits reservedPREVIEW
  • Animation clipsIdle, walk, run and attackNEXT
  • FBX and USDZMore export formatsNEXT

Inspect topology, textures and any rig before using an asset in your game. Character kits contain separate source components and references for external reconstruction.

After the alpha

SummonerNEXT

Monthly plans for shipping developers

  • · Bundled monthly summons
  • · Priority queue
  • · Animation clips
  • · FBX and USDZ export
ArchmageNEXT

Teams and batch pipelines

  • · Team workspaces
  • · Batch API
  • · Private models
  • · Dedicated support

Questions

What can I upload?

One clear image of a single subject: a character, creature, prop or building. Concept art, renders, photos and sprites all work. PNG, JPG or WebP. You can also skip the image and describe the subject in a sentence.

How long does a summon take?

A textured source mesh often takes around 10 minutes. Optional mesh preparation and character rigging add time; queue length and complex jobs can take longer. You can close the tab; the model keeps building and appears in your assets.

What does “game-ready” mean here?

This optional pipeline prepares a lower-poly GLB with baked textures and attempts character rigging. Topology varies, and remeshing can return a decimated triangle mesh. Check the reported stage results and inspect the mesh and any rig in your engine before use.

Which formats and engines are supported?

Model downloads use GLB (glTF 2.0). Check your engine’s GLB import workflow and inspect the result; Warlok does not certify engine readiness. FBX and USDZ export are on the roadmap.

Can I use the models commercially?

Yes. Under our Terms, assets you summon are yours to use in personal and commercial projects, subject to the rights in your source images.

How much does it cost?

During the alpha, one summon costs $1 in prepaid credits, with a cap of 5 summons a day. Every output of that summon is included. Character kits reserve 10 credits, one per planned part.

What if a summon fails?

The summon page and the asset show which stage failed and why. “Summon again” starts a new generation using the same prompt and settings and requires available credits. Check your balance before retrying.

Is there an API?

Yes. Asset generation, status, downloads and component export are available through the REST API with API keys, plus a CLI and an MCP server for coding agents. The public ChatGPT plugin is still in preparation.